This week, Rett declares his love of Red Dead Redemption 2. Later, the conversation evolves into how and why AAA and MMOs are worse than indie games. And Taylor continues his journey in web development.
This week, Rett and Taylor reminisce about their old metal CDs, books, history and more. Taylor found a bug in his pathfinding code, and explains his perspective on learning design patterns and the importance of building good software. Thanks to Tim Ruswick for his wise words this week: Quality is better than Quantity.
Group Challenge: Find a game dev topic to discuss next episode
Rett and Taylor discuss Diogenes, the famous cynic philosopher, and Zeno who strongly influenced Stoic philosophy. They plug their upcoming (yet already released) podcast with twitch streamer rockzom, which you should go listen to right now. They dissect some points given in Coffee with Butterscotch episode Scream Tubes and Bacon Babies, trying to find the motivation to always be learning gamedev. Then they contemplate game design through some flaws in Divinity: Original Sin. Finally, they discuss the film Okja which will turn you all into Vegans!
Rett is back from Reno, and he listened to a lot of Dan Carlin’s Hardcore History podcast. Taylor and Rett share how their passion of history formed and how it informs their drive for more knowledge. Taylor shares more about catlike coding, and art tutorials from @achebit.
Pivoting from talking history, they talk about Chris Avellone and his impact on storytelling in the industry. Rett shares his love of writing. And the Oregon Ducks made it to the final four (spoilers: they didn’t get much further).
Goals for next week: Create developer log when programming Taylor – 15 minutes of free writing / journaling – artprompts.org Rett – Create a pixel art character (and animate if possible)
Spring break was fast upon us when this episode was recorded. Rett is gearing up for vacation and been working on his writing, standup comedy, and his bigfoot musical. And Taylor is hammering away at pixel art, sketching, and coding.
They discuss Terry Pratchett’s Discworld, Stephen King’s Dark Tower, building communities, staying productive, and the value of self education, or autodidacticism if you wondered why the hell someone would call an episode that, over a traditional education.
Not too much code talk in this episode, but we hope you enjoy none the less. But we invite you to check out our art too see that ANYONE can do it!
The boys challenge themselves to engage more on twitter, and spend more time coding or sketching.
This week Taylor and Rett hit the ground running and brainstorm on the air! They’ve trashed the console application they started on a few episodes ago and have started planning and coding a brand new console application. They create a brand new game design document and start filling it with ideas.