GAME DEV’S QUEST e78: PAX TO THE MAX

Rett is back from a weekend at PAX, he shares some of his favorite moments from hanging with BScotch, to using the bathroom, to all the hands-on with some amazing games.

Check out the amazing unity pack over on Humble Bundle by using our link bit.ly/gdq-humble  and visit our home base over at gamedevsquest.com

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GAME DEV’S QUEST e77: TWO CENTS

Taylor and Rett sit down without a guest and talk out their troubles. Taylor is on the cusp of burnout and needs a much needed break. How do you stay productive, while treading that fine work/life balance?  How do you pursue your passions while maintaining a happiness within them? Let us know if you have any thoughts!

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GAME DEV’S QUEST e76.5: CHRIS DELEON pt2

Chris DeLeon is back after a short break! We drag Chris through the whole gamut of questions. We talk about the origins of the name Gamkedo, his favorites among games, movies, books, and music, and Chris quiz’s us on the origins and mission of Game Dev’s Quest.

We bring it in with plenty of sport’s analogies and the merits of being the king of your own hill.

Check out gamkedo.com to learn more about the world’s largest online game dev club.

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GAME DEV’S QUEST e76: CHRIS DELEON

Chris DeLeon takes a break from his duties at Gamkedo to join us to share his origin story, the founding of Gamkedo, his current role in the indie dev club, and his hopes for the future.

We talk some more about the business of game development, avoiding burnout, keeping up productivity, code switching between work and personal time, and a ton more!

Check out gamkedo.com to learn more about the world’s largest online game dev club.

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GAME DEV’S QUEST e75: CHEERFUL GHOST BBS

Jon Dodson is back to talk about launching the Cheerful Ghost BBS! We discuss what a Bulletin Board System is, its history, and why we are still interested in them today. We also talk about the history of games and technology and its preservation. Then we finish with a goals check-in.

Make sure to checkout all of the great content (including games!) at https://cheerfulghost.com/.

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GAME DEV’S QUEST e74: ALANNA LINAYRE

Alanna Linayre joins us on the show to talk about the business of Voice Over Acting, how she got swept up into Bendy and the Ink Machine, and her current project, Call Me Cera, a unique narrative adventure game about living with anxiety, and trying to live your best life.

Make sure you join her for a Cosy Stream over on Twitch, and check her game’s twitter account for routine updates. And if you haven’t yet played it, check out Bendy and the Ink Machine to hear some of her VO work.

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GAME DEV’S QUEST e73: BENTLEY MICHAELS

Bentley Michaels joins the guys to talk about his experience in Voice Over acting. He shares his first paid VO gig, scrounging for jobs on the internet, getting more work than he can handle, and landing the role of Frank in the infamous House Party, which was recently removed from steam.

Bentley has had a long career playing music, composing, dancing, acting, podcasting, and of course voice over acting. You can check out what he’s all about on his many online presences linked below. And don’t forget to check out his awesome Clerks musical that he wrote, directed, starred in, and choreographed!

Check out his reel and take a peek behind the scenes.
https://www.fiverr.com/bentleymichaels

And email him if you need a voice for your game!
theebentleymichaels@gmail.com

And check out his epic DnD podcast
chaoticamateurs.com 

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GAME DEV’S QUEST e72: TWILIGHT OF THE METAL POD(CAST)

This week, Rett and Taylor reminisce about their old metal CDs, books, history and more. Taylor found a bug in his pathfinding code, and explains his perspective on learning design patterns and the importance of building good software. Thanks to Tim Ruswick for his wise words this week: Quality is better than Quantity.

Group Challenge: Find a game dev topic to discuss next episode

Design Patterns Videos – https://www.youtube.com/watch?v=v9ejT8FO-7I&list=PLrhzvIcii6GNjpARdnO4ueTUAVR9eMBpc&index=1

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GAME DEV’S QUEST e71: BEAT THE HEAT

Taylor and Rett lament the heat. They went to a wedding together and were able to catch up outside of the usual scope of the podcast. And Taylor has been playing Fez, and finally saw Indie Game The Movie.

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GAME DEV’S QUEST e70: A GOOD CHANGE

This week, we discuss some of the many amazing games from OMGJam4 including Cookie’s Space Golf, Temple of the Golden Watermelon, Tower of Safety, Stir Fly, Satan Stole my Sammich, and more! Then we bounce around on topics going from Rett learning Python for his Raspberry Pi, to Taylor struggling with color theory and streaming, and Rett explaining how sampling works. Don’t forget to checkout the OMGJam4 games and start reading the Game Programming Patterns Book.

Rett’s Challenge: climate lab from vox. write my reps to make a environmental change.
Taylor’s Challenge:  Make some music this week. Explore different styles and inspirations.

Join the conversation on twitter
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