This is a windy one. We pull our usual when we don’t have a topic lined up: BS for an hour like good friends do. This week, we talk about Game of Thrones (no spoilers), Lost, Rett’s musical, and a deep dive on an ethical conundrum with one of our favorite metal bands growing up. Enjoy!
This week, Taylor is back! Rett talks more about his recent interview and recording a solo episode. Taylor recounts his trip to Las Vegas, including what felt like a near death experience, and some of the development projects he has been working on.
This week is a bit of a hodgepodge episode, with conversations about cats and emergency vet visits, snow storms, building computers, documentaries, and our fascination with fraud.
This is the second episode in our Design Pattern of the Week series, where Taylor discusses the Observer pattern and the C# implementation of this using Events and Delegates.
We made it! Episode 100! Thank you everyone who helped us get this far! We are astonished by all of the awesome game developers we have met and the community that has formed around us over the last two years! You all are fantastic and we hope that our journey has helped you in some way!
This week, we talk about everything from cat abortions to Fyre Festival, but we are most excited about our gamedev give away! Thanks to an amazingly generous donor, we will be offering two random winners a gamedev package that includes Game Maker Studio 2 Desktop, Rytmik Ultimate, and Aseprite. All you need to do is tweet #GDQY2GIVEAWAY with a game idea you’d like to make with these applications and you’ll have a chance to win. At retail price, these three programs would cost over $150, so this is an amazing package and we are so thankful to our anonymous donor! We will contact the winners after episode 104 has aired.
In the meantime, get excited for a minor GDQ overhaul coming in a few weeks!
This week, it’s just Taylor again. He talks about his overall experience interviewing for a Software Developer position and gives some recommendations if you are in a similar position. Then he introduces a new segment: Design Pattern of the Week! This week’s design pattern is the Strategy Pattern.
This week, we talk about the Unity-Improbably feud, Taylor catching a feral cat, Taylor’s software dev phone interview, and Rett’s experience at CES 2019.