Taylor and Rett lament the heat. They went to a wedding together and were able to catch up outside of the usual scope of the podcast. And Taylor has been playing Fez, and finally saw Indie Game The Movie.
OMGJam4 is over with! Congratulations to everyone who completed a submission. Taylor and Rett unpack their own jam weekends. What did they do, what did they learn? What are the plans for OMGJam5? If you have thoughts for the next event, let us know!
Rett’s Challenge: Continue working on the ClickTeam game for the OMGJam. Fix the physics problems.
Taylor’s Challenge: Try to implement the GDQ twitter app on gamedevsquest.com
Taylor has been vetting more charities and wants to live a low waste life. Rett go back from camping. They talk about pixel art, Clickteam Fusion, and the movie Annihilation, and when you see your ideas come to life in the wild.
Taylor still hasn’t seen True Detective.
Rett’s Challenge: Complete the physics tutorial with clickteam fusion Taylor’s Challenge: Annihilation
Don’t forget to sign up for OMGJam4! You can sign up by visiting gamedevsquest.com and following the links to the itch.io sign up page.
GDQ sits down with Joshachu to discuss his upcoming game, Cherry in the Sky. Joshachu takes us through his wide career in quality assurance, and how he started practicing using Unity on his lunch breaks. He takes us through how he learned to code, how he explored the art and music to establish a unique tone to the game. And how a simple, single level game transformed into the unique, indie experience it is.
gamedevsquest.com is live for your personal viewing pleasure. Simply a static page, visit it to point you at the sign up page for the upcoming One Mechanic Game Jam, and all the latest episodes of Game Dev’s Quest.
Meawhile, Taylor and Rett discuss the merits of Clickteam Fusion 2.5, the new Star Wars film, Solo, and the new Deadpool 2. Taylor shares a new tool to compare and contrast charities so you can make the best decisions when electing who gets your money.
In this episode, Taylor just got back from Florida which leads to a vent session about entitled and unaware people. Then, Rett and Taylor give updates on their gamedev progress and games they’ve been playing. Also, Rett might start streaming some Morrowind and learning the Morrowind Construction Kit, so look out for that!
Doctor Argus joins us to talk about his first computer, learning to program, developing augmented and virtual reality apps, attending this years Game Developers Conference, winding up for Ludum Dare, hiking, and World of Warcraft.
Play his games on Itch and watch his streams on Twitch
Tim Ruswick of Game Dev Underground joins us to share his origin story. Tim shares with us his time in marketing, transitioning into game dev, creating Game Dev Underground, and his work on his upcoming game, Philophobia: The Fear of Love.
Taylor and Rett have been consuming far too many nature shows. They talk about scope of consciousness, evolutionary utility, getting eaten by Komodo Dragons, and working memory of cats.
Rett got injured last week, he shares that story, and they talk about conflict resolution and communication patterns.
And now Taylor is jonesing for new science fiction and games.
Mattyk1ns dropped by the GDQ studio to talk about his own personal game dev’s quest. He shares about his struggles working on his current game, Grape Escape, maintaining the work/life balance, containing scope on projects, offering patches and updates, and when to put a cap on a project and call it good.
You can follow all his work on mattykins.com and catch his stream at twitch.tv/mattyk1ns