GAME DEV’S QUEST e102: FLATISODE

This week is a bit of a hodgepodge episode, with conversations about cats and emergency vet visits, snow storms, building computers, documentaries, and our fascination with fraud.

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GAME DEV’S QUEST e101: OBSERVE THE OBSERVABLE

This is the second episode in our Design Pattern of the Week series, where Taylor discusses the Observer pattern and the C# implementation of this using Events and Delegates.

Resources used:
Head First Design Patterns
Theoritical Video – Christopher Okhravi
Practical Video – Derek Banas
Game Programming Patterns
Simple Dotnet Observer Pattern example
In-Depth Dotnet Observer Pattern
RBWhitaker – Delegates
RBWhitaker – Events

Taylor’s Code:
Own implementation
Dotnet implementation

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GAME DEV’S QUEST e100: GANEDEV QURST

We made it! Episode 100! Thank you everyone who helped us get this far! We are astonished by all of the awesome game developers we have met and the community that has formed around us over the last two years! You all are fantastic and we hope that our journey has helped you in some way!

This week, we talk about everything from cat abortions to Fyre Festival, but we are most excited about our gamedev give away! Thanks to an amazingly generous donor, we will be offering two random winners a gamedev package that includes Game Maker Studio 2 Desktop, Rytmik Ultimate, and Aseprite. All you need to do is tweet #GDQY2GIVEAWAY with a game idea you’d like to make with these applications and you’ll have a chance to win. At retail price, these three programs would cost over $150, so this is an amazing package and we are so thankful to our anonymous donor! We will contact the winners after episode 104 has aired.

In the meantime, get excited for a minor GDQ overhaul coming in a few weeks!

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GAME DEV’S QUEST e99: HOUSE HUNTERS

Rett played board games, and interviewed about DnD. Taylor throws down an offer for a house, and is reading Deep Work by Cal Newport.

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GAME DEV’S QUEST e98: COOL COMPOSURE

Rett is back! Taylor shares how trying this week has been on his personal life. And both of them are working on a project together. They share what little they can. Then Rett talks about composing video game music and time he’s spent studying it.

Check out 8-Bit Music Theory on Youtube.

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GAME DEV’S QUEST e97: STRATEGERIZING

This week, it’s just Taylor again. He talks about his overall experience interviewing for a Software Developer position and gives some recommendations if you are in a similar position. Then he introduces a new segment: Design Pattern of the Week! This week’s design pattern is the Strategy Pattern.

Resources used:
Head First Design Patterns
Theoritical Video
Practical Video
Game Programming Patterns

Quick Tip:
Change your Host File 

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GAME DEV’S QUEST e96: CES-POOL

This week, we talk about the Unity-Improbably feud, Taylor catching a feral cat, Taylor’s software dev phone interview, and Rett’s experience at CES 2019.

Watch the Craft Computing CES vlog
Free ASP.NET Core book
medium – blogsite

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GAME DEV’S QUEST e94: CARE-ACTOR DESIGN

This week, we discuss some new VR Tech, specifically the Pimax 5k (reviewed on Craft Computing here), and computer hardware because Rett is going to CES next week! Then we deep dive into things to consider when developing a game character. We read this article which inspired us to think about what makes a character stand out. Let us know your approach when designing a character!

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GAME DEV’S QUEST e93: NEW YEARS PREDICTIONS

Taylor and Rett are fresh off their x-mas celebrations, and wish all their listeners happy holidays. To help tie off the year they make their predictions for gaming, gaming technology, and game dev for 2019.

Do you agree with their judgment? Have predictions of your own? Let us know on twitter!

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GAME DEV’S QUEST e92: BELATED BDAY

It was Rett’s birthday last weekend, and he’s back to tell us about Spider-Man: Into the Spider-Verse. Taylor is taking a swing at a new job. And fiction is sometimes sexist, who knew! /s

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