GAME DEV’S QUEST e16.5: LIVE! FROM CAPITAL TAPROOM BAR-VR STUDIO!

Taylor and Rett record this episode from the field, live from Capital Taproom’s Bar-VR studio! In this rare treat, Taylor and Rett record face to face to play some VR games and talk with special guest host, Jeff Soleim, about VR gaming, the future of VR, and his own VR studio set up.

Bar-VR is every Friday night at 6pm in downtown Salem, Oregon, upstairs at Capital Taproom. Give Capital Taproom a like on Facebook to get updates about Bar-VR and special Taproom events. And follow them on Instagram or Twitter to see what beers they have on tap. Or just visit capitaltaproom.com for more information.

 

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GAME DEV’S QUEST e16: VIRTUALIZE MY REALITY

Rett and Taylor talk about retro video games and their favorite recent indies, as well as progress they made on their Japan trip. Rett describes his first experience with Virtual Reality and they discuss some cool possibilities with VR and AR.

Rett’s Challenge: Work on Brick Breaker from the Udemy Course
Taylor’s Challenge: Play classic games, set up emulator on Raspberry Pi

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GAME DEV’S QUEST e15: GG (Gouda Game)

Rett and Taylor talk about their progress on the Iceberg game this week. They discuss some game ideas they came up with after generating 10 ideas per day. They also talk about staying inspired and becoming healthy.

 

Rett’s Challenge: Formally Read RB Whitaker’s book
Taylor’s Challenge: Don’t eat cheese.

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GAME DEV’S QUEST e14: O.G. I.G.

This week Taylor and Rett talk about podcasting, creating a community, and spend some time going over their game jam some more. Then they go over business ownership, and taking courses.

Rett challenges them both to note ten game ideas a day.

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GAME DEV’S QUEST e13: THE BERG (post mortem)

Anyone following on Twitter remembers when Taylor and Rett finished their challenge as part of the Climate Change Game Jam. This episode is the post mortem of their game jam. They discuss their brainstorming, and how the divided the work and tackled their first game jam challenge.

The Iceberg is available on itch.io, follow the link below. It’s the only game meant not to be played. Watch what happens when mindless energy consumption runs unchecked.

The Iceberg

Rett is challenged to do one #pixeldailies and post it online. That’s Here.
Taylor is challenged to create an instagram account, which is Here.

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GAME DEV’S QUEST e12.3: SPIRIT OF THE GAME JAM

In this final part of a three part episode, Taylor and Rett plan for their very first game jam. They touch on inspiring friends to code and learn game dev. They also talk about creating a community and being more active on social media. 

Rett challenged Taylor to immerse himself in Japanese culture and Taylor challenged Rett to download the Calm app and begin meditating.

This week’s resources:
Climate Game Jam
200 Word RPG Challenge

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GAME DEV’S QUEST e12.2: PURE PAZAAK

In the second installment of three, Taylor and Rett talk about their last weekend playing games at Taylor’s house and prepping for International Table Top Day when they play, Shogun. Rett gets pulled over for speeding (a lot).

Then they get back into gear and talk about progress on their console game and implementing a black jack mini game. From their Rett shows off his Star Wars knowledge and schools Taylor on the difference between Sabacc and Pazaak. Rett doesn’t stop talking about Star Wars.

This week’s resources:
Castles of Burgundy

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GAME DEV’S QUEST e12.1: MEDITATION NATION

In this first part of a three part episode, Taylor and Rett analyze a reddit post regarding anxiety in game development. Thanks to /u/braytendo for the great post. Additionally they discuss the benefits of meditation and their progress with the Unity Tutorials.

Shoutout to /u/hashtagdubstate for the nice feedback.

This week’s resources:
Meditations by Marcus Aurelius
Headspace Meditation App
Calm Meditation App
Ryan Holiday Reading List

 

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GAME DEV’S QUEST e11: KIDDY CODE

Taylor and Rett discuss the free Unity tutorials on Unity3d.com. They also discuss procedural generation, and machine learning. Rett discovers Games by Angelina, an AI who creates it’s own playable games from scratch. Taylor shares some good advice. And the guys discuss the ease of learning for children and adults. 

 

This week’s resources:

Unity 3d Tutorials
The Inquisitor (game)
Ultima Ratio Regum (game)
Games By Angelina AI 

Good Advice 

Goals for next week:
Rett- Finish Roll A Ball
Taylor – Make some Music

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GAME DEV’S QUEST e10: RISK OF PAIN

Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the bugs they’ve encountered along the way.

Rett explores the different methods of procedural generation. He watched the Game Developers Conference where game devs manipulated the rules of the Game of Life to generate organic maps and levels for games.

This Week’s Resources:
itch.io
Magica Voxel
Voxitron
Risk of Rain
Achebit Pixel Art
Game of Life
GDC on Level Design
Drawing Guides

Here is our Latest Code and our updated Game Design Document.

Check out our Art Repository.

 

Goals for next week:
Taylor – Everyday enjoy some video games.
Rett – Do something active every day. Look up other kinds of procedural generation

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