This week Taylor and Rett talk about podcasting, creating a community, and spend some time going over their game jam some more. Then they go over business ownership, and taking courses.
Rett challenges them both to note ten game ideas a day.
Taylor and Rett discuss the free Unity tutorials on Unity3d.com. They also discuss procedural generation, and machine learning. Rett discovers Games by Angelina, an AI who creates it’s own playable games from scratch. Taylor shares some good advice. And the guys discuss the ease of learning for children and adults.
Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the bugs they’ve encountered along the way.
Rett explores the different methods of procedural generation. He watched the Game Developers Conference where game devs manipulated the rules of the Game of Life to generate organic maps and levels for games.
Spring break was fast upon us when this episode was recorded. Rett is gearing up for vacation and been working on his writing, standup comedy, and his bigfoot musical. And Taylor is hammering away at pixel art, sketching, and coding.
They discuss Terry Pratchett’s Discworld, Stephen King’s Dark Tower, building communities, staying productive, and the value of self education, or autodidacticism if you wondered why the hell someone would call an episode that, over a traditional education.
Not too much code talk in this episode, but we hope you enjoy none the less. But we invite you to check out our art too see that ANYONE can do it!
The boys challenge themselves to engage more on twitter, and spend more time coding or sketching.
This was recorded the same week that Game Dev’s Quest launched! (to give a peak behind the curtains.) Taylor and Rett talk about launching the show, and podcasting in general. And they bought tickets to fly to Japan.
Rett binged on Writing Excuses, a podcast dedicated to helping people learn the craft of writing. And Taylors spends some time with Monument Valley.
As far as coding goes they focus on putting the finishing touches on the intro into their console RPG, and add some color to the recently added ASCII art.
Rett challenges Taylor to stay away from the news.
Taylor and Rett celebrate RB Whitaker’s C# tutorial and book, the C# Players Guide. They finished their podcast music! (Which you’ve enjoyed since day one). And they talk about the work they did on their console game, including rehashing their player’s beginning stat allocation, ASCII art, and the creation of their “slow typer” function.
Taylor and Rett talk about the wedding they went to. Then they jump in and talk about their week’s hurdles and how you can overcome your own and the importance of breaks.
Then they delve into this weeks code and the fighting mechanics they designed and fleshed out.
Taylor challenges Rett to finish the podcast’s music (which you’ve all been enjoying since day one) and to write some code. And Rett urges Taylor to listen to a great jazz album.
Taylor and Rett this week talk about last week’s challenges and get sucked into an episode long tangent about video games, weddings, computers, internet speeds, Morrowind, and how much Taylor hates dancing.
Don’t miss their short discussion on the C# console class.
Taylor urges Rett to keep coding, and Rett challenges Taylor to dance.
This week Taylor and Rett hit the ground running and brainstorm on the air! They’ve trashed the console application they started on a few episodes ago and have started planning and coding a brand new console application. They create a brand new game design document and start filling it with ideas.
This week Taylor and Rett dive in talking about video game art, specifically pixel art and animation. They discuss the different tools available for use and for FREE. And they talk about the new project they started only a few nights before, make sure you check out the link to their code.
And don’t miss the new resources they found. Check the links below to the pixel art tutorial that Taylor uses, and the Game Developer’s Conference concerning one of the industry’s leading artists.