GAME DEV’S QUEST e19: COMPANY OF ZEROES

Taylor and Rett are back to talk about CritJuice, the best DnD play podcast. Then they briefly touch on games, Abzu, Overwatch, and Company of Heroes, the last of which was recently on sale to celebrate opening the game up to mods.

Taylor shares his blogging vision, establishing Mentor Mondays as a weekly Twitch stream. And then Rett introduces Taylor to Space Engine.

SOME THINGS TO NOTE:
Space Engine sub
@saint11 Patreon
Steam Direct self publishing

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GAME DEV’S QUEST e18: ROCKZOM

This week Rockzom comes in to help the guys hold down the podcast as a special guest host! They share stories about how they all settled on their online handles, and talk about getting into game dev, music, comedy, performing, and challenging yourself to grow and learn.

It was an absolute pleasure to have Rockzom on! He’s led an interesting life, lived boldly, and is a very talented game dev. He’s made quite the community over on twitch, so make sure you check him out and tell him you heard him on Game Dev’s Quest!

Rockzom’s Twitch Channel

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twitch.tv/gamedevsquest

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GAME DEV’S QUEST e17: SNESBERRY PIE

Rett and Taylor discuss using their raspberry pi’s and old school games using retro pie. They finally completed the Iceberg and it feels great. They also discuss 2D character control in Unity and share some really great resources.

Rett challenges Taylor to check out the StarFlight and the Buck Rodgers game he played on Sega Genesis, fantastic in depth sci-fi games. Must sees!

THING TO CHECK OUT!

The Iceberg

Retro Pie

Design Patterns Book 

Unity tutorial character controller

WWII Game Player Controller Script 

 

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GAME DEV’S QUEST e16.5: LIVE! FROM CAPITAL TAPROOM BAR-VR STUDIO!

Taylor and Rett record this episode from the field, live from Capital Taproom’s Bar-VR studio! In this rare treat, Taylor and Rett record face to face to play some VR games and talk with special guest host, Jeff Soleim, about VR gaming, the future of VR, and his own VR studio set up.

Bar-VR is every Friday night at 6pm in downtown Salem, Oregon, upstairs at Capital Taproom. Give Capital Taproom a like on Facebook to get updates about Bar-VR and special Taproom events. And follow them on Instagram or Twitter to see what beers they have on tap. Or just visit capitaltaproom.com for more information.

 

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GAME DEV’S QUEST e14: O.G. I.G.

This week Taylor and Rett talk about podcasting, creating a community, and spend some time going over their game jam some more. Then they go over business ownership, and taking courses.

Rett challenges them both to note ten game ideas a day.

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GAME DEV’S QUEST e13: THE BERG (post mortem)

Anyone following on Twitter remembers when Taylor and Rett finished their challenge as part of the Climate Change Game Jam. This episode is the post mortem of their game jam. They discuss their brainstorming, and how the divided the work and tackled their first game jam challenge.

The Iceberg is available on itch.io, follow the link below. It’s the only game meant not to be played. Watch what happens when mindless energy consumption runs unchecked.

The Iceberg

Rett is challenged to do one #pixeldailies and post it online. That’s Here.
Taylor is challenged to create an instagram account, which is Here.

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GAME DEV’S QUEST e11: KIDDY CODE

Taylor and Rett discuss the free Unity tutorials on Unity3d.com. They also discuss procedural generation, and machine learning. Rett discovers Games by Angelina, an AI who creates it’s own playable games from scratch. Taylor shares some good advice. And the guys discuss the ease of learning for children and adults. 

 

This week’s resources:

Unity 3d Tutorials
The Inquisitor (game)
Ultima Ratio Regum (game)
Games By Angelina AI 

Good Advice 

Goals for next week:
Rett- Finish Roll A Ball
Taylor – Make some Music

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GAME DEV’S QUEST e10: RISK OF PAIN

Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the bugs they’ve encountered along the way.

Rett explores the different methods of procedural generation. He watched the Game Developers Conference where game devs manipulated the rules of the Game of Life to generate organic maps and levels for games.

This Week’s Resources:
itch.io
Magica Voxel
Voxitron
Risk of Rain
Achebit Pixel Art
Game of Life
GDC on Level Design
Drawing Guides

Here is our Latest Code and our updated Game Design Document.

Check out our Art Repository.

 

Goals for next week:
Taylor – Everyday enjoy some video games.
Rett – Do something active every day. Look up other kinds of procedural generation

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GAME DEV’S QUEST e09: HISTORICALLY HARDCORE

Rett is back from Reno, and he listened to a lot of Dan Carlin’s Hardcore History podcast. Taylor and Rett share how their passion of history formed and how it informs their drive for more knowledge. Taylor shares more about catlike coding, and art tutorials from @achebit.

Pivoting from talking history, they talk about Chris Avellone and his impact on storytelling in the industry. Rett shares his love of writing. And the Oregon Ducks made it to the final four (spoilers: they didn’t get much further).

This Week’s Resources:
Chris Avellone interview
Achebit’s pixel art tutorials

Here is our Latest Code and updated Game Design Document.

And check out our Art Repository

Goals for next week:
Create developer log when programming
Taylor – 15 minutes of free writing / journaling – artprompts.org
Rett – Create a pixel art character (and animate if possible)

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GAME DEV’S QUEST e08: AUTODIDACTICISM (and more dirty words)

Spring break was fast upon us when this episode was recorded. Rett is gearing up for vacation and been working on his writing, standup comedy, and his bigfoot musical. And Taylor is hammering away at pixel art, sketching, and coding.

They discuss Terry Pratchett’s Discworld, Stephen King’s Dark Tower, building communities, staying productive, and the value of self education, or autodidacticism if you wondered why the hell someone would call an episode that, over a traditional education.

Not too much code talk in this episode, but we hope you enjoy none the less. But we invite you to check out our art too see that ANYONE can do it!

The boys challenge themselves to engage more on twitter, and spend more time coding or sketching.

This week’s resources:
Windowsill
Dungeons of Dredmor
Game Dev Unchained podcast
Art Board
Game Dev Subreddit

Coding Resources:
fiddle.io
dotnetfiddle.net

Here is our game’s Latest Code and updated Game Design Document.

And check out our Art Repository for inspiration on where to start pixel art.

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