This week Taylor and Rett talk about podcasting, creating a community, and spend some time going over their game jam some more. Then they go over business ownership, and taking courses.
Rett challenges them both to note ten game ideas a day.
Anyone following on Twitter remembers when Taylor and Rett finished their challenge as part of the Climate Change Game Jam. This episode is the post mortem of their game jam. They discuss their brainstorming, and how the divided the work and tackled their first game jam challenge.
The Iceberg is available on itch.io, follow the link below. It’s the only game meant not to be played. Watch what happens when mindless energy consumption runs unchecked.
In this final part of a three part episode, Taylor and Rett plan for their very first game jam. They touch on inspiring friends to code and learn game dev. They also talk about creating a community and being more active on social media.
Rett challenged Taylor to immerse himself in Japanese culture and Taylor challenged Rett to download the Calm app and begin meditating.
In the second installment of three, Taylor and Rett talk about their last weekend playing games at Taylor’s house and prepping for International Table Top Day when they play, Shogun. Rett gets pulled over for speeding (a lot).
Then they get back into gear and talk about progress on their console game and implementing a black jack mini game. From their Rett shows off his Star Wars knowledge and schools Taylor on the difference between Sabacc and Pazaak. Rett doesn’t stop talking about Star Wars.
In this first part of a three part episode, Taylor and Rett analyze a reddit post regarding anxiety in game development. Thanks to /u/braytendo for the great post. Additionally they discuss the benefits of meditation and their progress with the Unity Tutorials.
Shoutout to /u/hashtagdubstate for the nice feedback.
Taylor and Rett discuss the free Unity tutorials on Unity3d.com. They also discuss procedural generation, and machine learning. Rett discovers Games by Angelina, an AI who creates it’s own playable games from scratch. Taylor shares some good advice. And the guys discuss the ease of learning for children and adults.
Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the bugs they’ve encountered along the way.
Rett explores the different methods of procedural generation. He watched the Game Developers Conference where game devs manipulated the rules of the Game of Life to generate organic maps and levels for games.
Rett is back from Reno, and he listened to a lot of Dan Carlin’s Hardcore History podcast. Taylor and Rett share how their passion of history formed and how it informs their drive for more knowledge. Taylor shares more about catlike coding, and art tutorials from @achebit.
Pivoting from talking history, they talk about Chris Avellone and his impact on storytelling in the industry. Rett shares his love of writing. And the Oregon Ducks made it to the final four (spoilers: they didn’t get much further).
Goals for next week: Create developer log when programming Taylor – 15 minutes of free writing / journaling – artprompts.org Rett – Create a pixel art character (and animate if possible)
Spring break was fast upon us when this episode was recorded. Rett is gearing up for vacation and been working on his writing, standup comedy, and his bigfoot musical. And Taylor is hammering away at pixel art, sketching, and coding.
They discuss Terry Pratchett’s Discworld, Stephen King’s Dark Tower, building communities, staying productive, and the value of self education, or autodidacticism if you wondered why the hell someone would call an episode that, over a traditional education.
Not too much code talk in this episode, but we hope you enjoy none the less. But we invite you to check out our art too see that ANYONE can do it!
The boys challenge themselves to engage more on twitter, and spend more time coding or sketching.
This was recorded the same week that Game Dev’s Quest launched! (to give a peak behind the curtains.) Taylor and Rett talk about launching the show, and podcasting in general. And they bought tickets to fly to Japan.
Rett binged on Writing Excuses, a podcast dedicated to helping people learn the craft of writing. And Taylors spends some time with Monument Valley.
As far as coding goes they focus on putting the finishing touches on the intro into their console RPG, and add some color to the recently added ASCII art.
Rett challenges Taylor to stay away from the news.