GAME DEV’S QUEST e23: STRATEGIZE YOUR SHOWER TIME

Rett and Taylor talk about their workflows, especially when they aren’t home. Taylor started fostering a kitty and got an Air Conditioner! Life upgrade! They discuss procedural generation for the brick breaker game, Virtual Reality, and their friendship.

Shoutout to ToniestTony for being cool on Rockzom’s Stream.

Check out anything by Butterscotch Shenanigans.

 

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GAME DEV’S QUEST e22: THEY’VE GONE TO PLAID

Rett and Taylor discuss motivation and a break through they made this week. They worked on a World War II sidescroller game together and Taylor crushed some bricks making his very own brick breaker game. They talk about his experience streaming and bug hunting, as well as Rett’s love of Shadow of The Colossus and The Last Guardian, and Taylor’s love of Age of Empires.

Shoutout to rockzom, manbeardgames, and AuroraCaelestis for hanging out on stream!

Taylor challenged Rett to do an hour of Gamedev twice this week and Rett challenged Taylor to think of ways to use his pixel art in games.

 

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GAME DEV’S QUEST e20: THE PLOT THICKENS

Rett saw Wonder Woman, so naturally Taylor and him talk about Hand Maid’s Tale…. and movies. The DC film universe is discussed. Which leads to story and narrative driven art. They share their favorite Pixar shorts. And their favorite story driven video games.

Another shout out to Rockzom for chilling (this episode was recorded way before he was on our show!) and to PixelPileDriver for giving some great pixel art tips on our live stream.

Major shout out to Coffee with Butterscotch a fantastic, hilarious, all around great game dev podcast on youtube AND itunes. go check it out!

URGENT ANNOUNCEMENT!
This week on Friday, August 4th, we are going to be doing a one day game jam and invite and challenge everyone to participate and create their own games! It’s called the One Mechanic Game Jam. Read all about it on the link below. But the idea is to create a game using one playing mechanic. When you are done post it on itch.io and tweet us using the hashtag #OMGJam.

https://itch.io/jam/one-mechanic-game-jam

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GAME DEV’S QUEST e19: COMPANY OF ZEROES

Taylor and Rett are back to talk about CritJuice, the best DnD play podcast. Then they briefly touch on games, Abzu, Overwatch, and Company of Heroes, the last of which was recently on sale to celebrate opening the game up to mods.

Taylor shares his blogging vision, establishing Mentor Mondays as a weekly Twitch stream. And then Rett introduces Taylor to Space Engine.

SOME THINGS TO NOTE:
Space Engine sub
@saint11 Patreon
Steam Direct self publishing

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GAME DEV’S QUEST e13: THE BERG (post mortem)

Anyone following on Twitter remembers when Taylor and Rett finished their challenge as part of the Climate Change Game Jam. This episode is the post mortem of their game jam. They discuss their brainstorming, and how the divided the work and tackled their first game jam challenge.

The Iceberg is available on itch.io, follow the link below. It’s the only game meant not to be played. Watch what happens when mindless energy consumption runs unchecked.

The Iceberg

Rett is challenged to do one #pixeldailies and post it online. That’s Here.
Taylor is challenged to create an instagram account, which is Here.

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GAME DEV’S QUEST e09: HISTORICALLY HARDCORE

Rett is back from Reno, and he listened to a lot of Dan Carlin’s Hardcore History podcast. Taylor and Rett share how their passion of history formed and how it informs their drive for more knowledge. Taylor shares more about catlike coding, and art tutorials from @achebit.

Pivoting from talking history, they talk about Chris Avellone and his impact on storytelling in the industry. Rett shares his love of writing. And the Oregon Ducks made it to the final four (spoilers: they didn’t get much further).

This Week’s Resources:
Chris Avellone interview
Achebit’s pixel art tutorials

Here is our Latest Code and updated Game Design Document.

And check out our Art Repository

Goals for next week:
Create developer log when programming
Taylor – 15 minutes of free writing / journaling – artprompts.org
Rett – Create a pixel art character (and animate if possible)

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GAME DEV’S QUEST e05: ROSHAMBO

Taylor and Rett talk about the wedding they went to. Then they jump in and talk about  their week’s hurdles and how you can overcome your own and the importance of breaks.

Then they delve into this weeks code and the fighting mechanics they designed and fleshed out.

Taylor challenges Rett to finish the podcast’s music (which you’ve all been enjoying since day one) and to write some code. And Rett urges Taylor to listen to a great jazz album.

Here’s our resources this week:
Catlike Coding
A Game At Dinner
Ryo Fukui – Scenery 1976 (FULL ALBUM)

Here’s our Game Design Document

And here’s our Latest Code

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GAME DEV’S QUEST e03: GAMESTORMING

This week Taylor and Rett hit the ground running and brainstorm on the air! They’ve trashed the console application they started on a few episodes ago and have started planning and coding a brand new console application. They create a brand new game design document and start filling it with ideas.

This is how ideas are born!

Here’s our Game Design Document 

Latest Code:
Main Application – https://goo.gl/7hwtoA
Classes- https://goo.gl/MG9XYp

And in case you were interested check out https://www.liveedu.tv/

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GAME DEV’S QUEST e02: PIXEL ART WITH DEVELOPER HEART

This week Taylor and Rett dive in talking about video game art, specifically pixel art and animation. They discuss the different tools available for use and for FREE. And they talk about the new project they started only a few nights before, make sure you check out the link to their code.

And don’t miss the new resources they found. Check the links below to the pixel art tutorial that Taylor uses, and the Game Developer’s Conference concerning one of the industry’s leading artists.

Resources:
Game Dev Conference  A presentation with industry leading artist
Pixel art video course
Pixel art tutorial

Code:
Main Application – https://goo.gl/UPyEM0
Clases – https://goo.gl/W6s3dW

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GAME DEV’S QUEST e01.1: A NEW DIRECTION (GDQ CHECK-IN)

Taylor and Rett interrupt their normal recording schedule to do a late night check-in after Rett hits a wall. They talk about getting back to basic C# fundamentals (the basis of Rett’s problem), and discuss a new direction for their project.

Taylor invites Rett to work with him on a console application, separate from their unity project, and they waste no time getting to work.

Resources:
Free Game Dev Course: https://www.udemy.com/code-your-first-game/
Game Club Website: http://gamkedo.com/
Great Software Development Podcast: http://thisdeveloperslife.com/
Choice of Games: https://www.choiceofgames.com/category/our-games/

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