GAME DEV’S QUEST e72: TWILIGHT OF THE METAL POD(CAST)

This week, Rett and Taylor reminisce about their old metal CDs, books, history and more. Taylor found a bug in his pathfinding code, and explains his perspective on learning design patterns and the importance of building good software. Thanks to Tim Ruswick for his wise words this week: Quality is better than Quantity.

Group Challenge: Find a game dev topic to discuss next episode

Design Patterns Videos – https://www.youtube.com/watch?v=v9ejT8FO-7I&list=PLrhzvIcii6GNjpARdnO4ueTUAVR9eMBpc&index=1

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NDBrothers 3

In this weeks episode, the Brothnerds discuss Jim Butcher’s newly released Dresden Files feature – Skin Game.

They discuss The Dresden Files in general. Rett’s mouth waters a little bit while he wets his geek appetites talking about the things past, and the things to come.  Things are truly starting to heat up with this 15th installment in the series. Dresden always finds himself in a tight pinch, but he always finds a way out! And this time is no different! FUEGO!

Also the Brothnerds bash on Final Fantasy 13 a bit (with love) and talk about Final Fantasy in general.

And get a small peak behind the curtains of Awesome! Internet Radio.

 

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