GAME DEV’S QUEST e36: TRIBAL TRIGGERS

Taylor and Rett dissect their entry for the One Mechanic Game Jam, or OMGJam, and discuss the things they learned about unity. Taylor’s been working on his One Game a Month entry and making some great progress on the Udemy unity course.

Other than game dev, they rip into some DnD, talk about the primal connections to music, horror, and comedy. They talk about drumming. And Rett shares some of his experience playing music in musicals.

Today’s Quick Tip:
https://unity3d.com/learn/tutorials/topics/tips/play-mode-editor-tint

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GAME DEV’S QUEST e35: OMGAMESTORM

Taylor and Rett kick off the One-Mechanic-Game Jam number 2! What is the #OMGJam you ask? It is a game jam where you do your best to create a game that is played with only one mechanic in only a single weekend! The guys spend their time brainstorming for their own entry.

Taylor discuses challenging himself to attempt One Game a Month or #1GAM and holding himself accountable by streaming regularly. And Rett whines about the woes of having many bosses.

Today’s Quick Tip
Use the Fixed Update Method when doing physics calculations in the Unity Engine. Follow the link below to learn more!
https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html

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GAME DEV’S QUEST e29: CABBAGE BOUQUET

Taylor and Rett talk about riding motorcycles, the upcoming Dota 2 International (already happened at this point), the upcoming Dark Tower movie, North Korea missile tests.

Then on the development side of things, they discuss finalizing their game jam game, Castle Master Faster Blaster, and shipping that to mobile. And Taylor shares info about his security training at work.

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GAME DEV’S QUEST e22: THEY’VE GONE TO PLAID

Rett and Taylor discuss motivation and a break through they made this week. They worked on a World War II sidescroller game together and Taylor crushed some bricks making his very own brick breaker game. They talk about his experience streaming and bug hunting, as well as Rett’s love of Shadow of The Colossus and The Last Guardian, and Taylor’s love of Age of Empires.

Shoutout to rockzom, manbeardgames, and AuroraCaelestis for hanging out on stream!

Taylor challenged Rett to do an hour of Gamedev twice this week and Rett challenged Taylor to think of ways to use his pixel art in games.

 

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GAME DEV’S QUEST e20: THE PLOT THICKENS

Rett saw Wonder Woman, so naturally Taylor and him talk about Hand Maid’s Tale…. and movies. The DC film universe is discussed. Which leads to story and narrative driven art. They share their favorite Pixar shorts. And their favorite story driven video games.

Another shout out to Rockzom for chilling (this episode was recorded way before he was on our show!) and to PixelPileDriver for giving some great pixel art tips on our live stream.

Major shout out to Coffee with Butterscotch a fantastic, hilarious, all around great game dev podcast on youtube AND itunes. go check it out!

URGENT ANNOUNCEMENT!
This week on Friday, August 4th, we are going to be doing a one day game jam and invite and challenge everyone to participate and create their own games! It’s called the One Mechanic Game Jam. Read all about it on the link below. But the idea is to create a game using one playing mechanic. When you are done post it on itch.io and tweet us using the hashtag #OMGJam.

https://itch.io/jam/one-mechanic-game-jam

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GAME DEV’S QUEST e19: COMPANY OF ZEROES

Taylor and Rett are back to talk about CritJuice, the best DnD play podcast. Then they briefly touch on games, Abzu, Overwatch, and Company of Heroes, the last of which was recently on sale to celebrate opening the game up to mods.

Taylor shares his blogging vision, establishing Mentor Mondays as a weekly Twitch stream. And then Rett introduces Taylor to Space Engine.

SOME THINGS TO NOTE:
Space Engine sub
@saint11 Patreon
Steam Direct self publishing

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GAME DEV’S QUEST e18: ROCKZOM

This week Rockzom comes in to help the guys hold down the podcast as a special guest host! They share stories about how they all settled on their online handles, and talk about getting into game dev, music, comedy, performing, and challenging yourself to grow and learn.

It was an absolute pleasure to have Rockzom on! He’s led an interesting life, lived boldly, and is a very talented game dev. He’s made quite the community over on twitch, so make sure you check him out and tell him you heard him on Game Dev’s Quest!

Rockzom’s Twitch Channel

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GAME DEV’S QUEST e11: KIDDY CODE

Taylor and Rett discuss the free Unity tutorials on Unity3d.com. They also discuss procedural generation, and machine learning. Rett discovers Games by Angelina, an AI who creates it’s own playable games from scratch. Taylor shares some good advice. And the guys discuss the ease of learning for children and adults. 

 

This week’s resources:

Unity 3d Tutorials
The Inquisitor (game)
Ultima Ratio Regum (game)
Games By Angelina AI 

Good Advice 

Goals for next week:
Rett- Finish Roll A Ball
Taylor – Make some Music

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GAME DEV’S QUEST e10: RISK OF PAIN

Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the bugs they’ve encountered along the way.

Rett explores the different methods of procedural generation. He watched the Game Developers Conference where game devs manipulated the rules of the Game of Life to generate organic maps and levels for games.

This Week’s Resources:
itch.io
Magica Voxel
Voxitron
Risk of Rain
Achebit Pixel Art
Game of Life
GDC on Level Design
Drawing Guides

Here is our Latest Code and our updated Game Design Document.

Check out our Art Repository.

 

Goals for next week:
Taylor – Everyday enjoy some video games.
Rett – Do something active every day. Look up other kinds of procedural generation

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GAME DEV’S QUEST e08: AUTODIDACTICISM (and more dirty words)

Spring break was fast upon us when this episode was recorded. Rett is gearing up for vacation and been working on his writing, standup comedy, and his bigfoot musical. And Taylor is hammering away at pixel art, sketching, and coding.

They discuss Terry Pratchett’s Discworld, Stephen King’s Dark Tower, building communities, staying productive, and the value of self education, or autodidacticism if you wondered why the hell someone would call an episode that, over a traditional education.

Not too much code talk in this episode, but we hope you enjoy none the less. But we invite you to check out our art too see that ANYONE can do it!

The boys challenge themselves to engage more on twitter, and spend more time coding or sketching.

This week’s resources:
Windowsill
Dungeons of Dredmor
Game Dev Unchained podcast
Art Board
Game Dev Subreddit

Coding Resources:
fiddle.io
dotnetfiddle.net

Here is our game’s Latest Code and updated Game Design Document.

And check out our Art Repository for inspiration on where to start pixel art.

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