GAME DEV’S QUEST e10: RISK OF PAIN

Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the bugs they’ve encountered along the way.

Rett explores the different methods of procedural generation. He watched the Game Developers Conference where game devs manipulated the rules of the Game of Life to generate organic maps and levels for games.

This Week’s Resources:
itch.io
Magica Voxel
Voxitron
Risk of Rain
Achebit Pixel Art
Game of Life
GDC on Level Design
Drawing Guides

Here is our Latest Code and our updated Game Design Document.

Check out our Art Repository.

 

Goals for next week:
Taylor – Everyday enjoy some video games.
Rett – Do something active every day. Look up other kinds of procedural generation

Join the conversation on twitter
@gamedevsquest
@taylorjbuchheit
@rettisawesome

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gdq@airpodcast.com

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657 888 3835

DUEL OF TAINTS EPISODE 56: THE BIG ONE

This week Kane and Rett talk about the future earthquake that has been scaring the northwest for days. They talk about other doomsday scenarios and how they might handle them. How long it would take for things to go to Road Warrior shit status.

As always make sure to check out  Gilgamesh Brewing

@dueloftaints
@rettisawesome
@kanerwaner

duel@airpodcast.com

facebook.com/airpodcast

657 888 3835

DUEL OF TAINTS EPISODE 37: THE ACKBAR EXAM

We apologize to anyone who missed us last week. But Duel of Taints is back with an all new episode. Kane and Rett talk about the late Jerome Kersey, the merits of underwear, strange crimes, masturbating, and finish things out with a first-to-ten Star Wars trivia contest!

No one does it like Kane and Rett. Hope you enjoy.

email us
awesome@airpodcast

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or join the conversation on twitter
@rettisawesome
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657 888 DUEL