GAME DEV’S QUEST e83: TOP TEN

This week we dissect our all time top ten favorite video games. Let us know what you think of our picks and share yours!

Don’t forget, we are hosting The One Mechanic Game Jam 5 starting November 2nd. Sign up at bit.ly/omgjam5!

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GAME DEV’S QUEST e82: STRANGE TIMES

Taylor and Rett lost a whole recording, so they spend the morning getting caught up, talking climate change, electric cars, battery technology, and freecodecamp.org.

OMGJam5 is set to commence the first weekend of November, that’s the 2nd, 3rd, and 4th. So clear your calendar, get your team (or not) and get signed up over at itch.io.

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GAME DEV’S QUEST e81: BENJAMIN BASIC

This week, we are joined by a special guest, Benjamin Basic, founder of Treneon Games and lead developer on the soon to be released game Neon Town. We discuss his experience as an animator, securing an investor, and starting a game dev studio. Head over to https://www.treneongames.com/ for more information about Benjamin’s games and studio.

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GAME DEV’S QUEST e78: PAX TO THE MAX

Rett is back from a weekend at PAX, he shares some of his favorite moments from hanging with BScotch, to using the bathroom, to all the hands-on with some amazing games.

Check out the amazing unity pack over on Humble Bundle by using our link bit.ly/gdq-humble  and visit our home base over at gamedevsquest.com

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GAME DEV’S QUEST e77: TWO CENTS

Taylor and Rett sit down without a guest and talk out their troubles. Taylor is on the cusp of burnout and needs a much needed break. How do you stay productive, while treading that fine work/life balance?  How do you pursue your passions while maintaining a happiness within them? Let us know if you have any thoughts!

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GAME DEV’S QUEST e74: ALANNA LINAYRE

Alanna Linayre joins us on the show to talk about the business of Voice Over Acting, how she got swept up into Bendy and the Ink Machine, and her current project, Call Me Cera, a unique narrative adventure game about living with anxiety, and trying to live your best life.

Make sure you join her for a Cosy Stream over on Twitch, and check her game’s twitter account for routine updates. And if you haven’t yet played it, check out Bendy and the Ink Machine to hear some of her VO work.

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GAME DEV’S QUEST e72: TWILIGHT OF THE METAL POD(CAST)

This week, Rett and Taylor reminisce about their old metal CDs, books, history and more. Taylor found a bug in his pathfinding code, and explains his perspective on learning design patterns and the importance of building good software. Thanks to Tim Ruswick for his wise words this week: Quality is better than Quantity.

Group Challenge: Find a game dev topic to discuss next episode

Design Patterns Videos – https://www.youtube.com/watch?v=v9ejT8FO-7I&list=PLrhzvIcii6GNjpARdnO4ueTUAVR9eMBpc&index=1

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GAME DEV’S QUEST e71: BEAT THE HEAT

Taylor and Rett lament the heat. They went to a wedding together and were able to catch up outside of the usual scope of the podcast. And Taylor has been playing Fez, and finally saw Indie Game The Movie.

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GAME DEV’S QUEST e69: OMGJAM4

OMGJam4 is over with! Congratulations to everyone who completed a submission. Taylor and Rett unpack their own jam weekends. What did they do, what did they learn? What are the plans for OMGJam5? If you have thoughts for the next event, let us know!

Rett’s Challenge: Continue working on the ClickTeam game for the OMGJam. Fix the physics problems.

Taylor’s Challenge: Try to implement the GDQ twitter app on gamedevsquest.com

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GAME DEV’S QUEST e66: ANNIHILATION

Taylor has been vetting more charities and wants to live a low waste life. Rett go back from camping. They talk about pixel art, Clickteam Fusion, and the movie Annihilation, and when you see your ideas come to life in the wild.

Taylor still hasn’t seen True Detective.

Rett’s Challenge: Complete the physics tutorial with clickteam fusion
Taylor’s Challenge: Annihilation

 

Don’t forget to sign up for OMGJam4! You can sign up by visiting gamedevsquest.com  and following the links to the itch.io sign up page.

Join the conversation on twitter
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