GAME DEV’S QUEST e10: RISK OF PAIN

Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the bugs they’ve encountered along the way.

Rett explores the different methods of procedural generation. He watched the Game Developers Conference where game devs manipulated the rules of the Game of Life to generate organic maps and levels for games.

This Week’s Resources:
itch.io
Magica Voxel
Voxitron
Risk of Rain
Achebit Pixel Art
Game of Life
GDC on Level Design
Drawing Guides

Here is our Latest Code and our updated Game Design Document.

Check out our Art Repository.

 

Goals for next week:
Taylor – Everyday enjoy some video games.
Rett – Do something active every day. Look up other kinds of procedural generation

Join the conversation on twitter
@gamedevsquest
@taylorjbuchheit
@rettisawesome

email at
gdq@airpodcast.com

have your voice heard
657 888 3835

GAME DEV’S QUEST e02: PIXEL ART WITH DEVELOPER HEART

This week Taylor and Rett dive in talking about video game art, specifically pixel art and animation. They discuss the different tools available for use and for FREE. And they talk about the new project they started only a few nights before, make sure you check out the link to their code.

And don’t miss the new resources they found. Check the links below to the pixel art tutorial that Taylor uses, and the Game Developer’s Conference concerning one of the industry’s leading artists.

Resources:
Game Dev Conference  A presentation with industry leading artist
Pixel art video course
Pixel art tutorial

Code:
Main Application – https://goo.gl/UPyEM0
Clases – https://goo.gl/W6s3dW

Join the conversation on twitter
@gamedevsquest
@taylorjbuchheit
@rettisawesome

email at
gdq@airpodcast.com

have your voice heard
657 888 3835