GAME DEV’S QUEST e79: CLOTHES BROS

A quick check in before Taylor and Rett work on something special. Taylor has been working on web development to take a break from game dev and keep his skills sharp. Taylor has been watching Lost and Rett has been playing Spiderman.

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GAME DEV’S QUEST e78: PAX TO THE MAX

Rett is back from a weekend at PAX, he shares some of his favorite moments from hanging with BScotch, to using the bathroom, to all the hands-on with some amazing games.

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GAME DEV’S QUEST e74: ALANNA LINAYRE

Alanna Linayre joins us on the show to talk about the business of Voice Over Acting, how she got swept up into Bendy and the Ink Machine, and her current project, Call Me Cera, a unique narrative adventure game about living with anxiety, and trying to live your best life.

Make sure you join her for a Cosy Stream over on Twitch, and check her game’s twitter account for routine updates. And if you haven’t yet played it, check out Bendy and the Ink Machine to hear some of her VO work.

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GAME DEV’S QUEST e66: ANNIHILATION

Taylor has been vetting more charities and wants to live a low waste life. Rett go back from camping. They talk about pixel art, Clickteam Fusion, and the movie Annihilation, and when you see your ideas come to life in the wild.

Taylor still hasn’t seen True Detective.

Rett’s Challenge: Complete the physics tutorial with clickteam fusion
Taylor’s Challenge: Annihilation

 

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GAME DEV’S QUEST e65: JOSHACHU

GDQ sits down with Joshachu to discuss his upcoming game, Cherry in the Sky. Joshachu takes us through his wide career in quality assurance, and how he started practicing using Unity on his lunch breaks. He takes us through how he learned to code, how he explored the art and music to establish a unique tone to the game. And how a simple, single level game transformed into the unique, indie experience it is.

Follow the release of Cherry in the Sky on Steam!

Follow Joshachu on twitch 

Visit http://www.theairshipabstraction.com/ to keep up to date with Joshachu.

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GAME DEV’S QUEST e64 DOT COM

gamedevsquest.com is live for your personal viewing pleasure. Simply a static page, visit it to point you at the sign up page for the upcoming One Mechanic Game Jam, and all the latest episodes of Game Dev’s Quest.

Meawhile, Taylor and Rett discuss the merits of Clickteam Fusion 2.5, the new Star Wars film, Solo, and the new Deadpool 2. Taylor shares a new tool to compare and contrast charities so you can make the best decisions when electing who gets your money.

Rett’s Challenge: Finish Clickteam Fusion physics tutorials.
Tayor’s Challenge: Brainstorm charity/fundraiser ideas.

Don’t forget to sign up for OMGJam4! You can sign up by visiting gamedevsquest.com  and following the links to the itch.io sign up page.

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GAME DEV’S QUEST e60: DOCTOR ARGUS

Doctor Argus joins us to talk about his first computer, learning to program, developing augmented and virtual reality apps, attending this years Game Developers Conference, winding up for Ludum Dare, hiking, and World of Warcraft.

Play his games on Itch and watch his streams on Twitch 

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GAME DEV’S QUEST e59: TIM RUSWICK

Tim Ruswick of Game Dev Underground joins us to share his origin story. Tim shares with us his time in marketing, transitioning into game dev, creating Game Dev Underground, and his work on his upcoming game, Philophobia: The Fear of Love.

Check out Tim’s work on YouTube, gdu.io, and philophobiagame.com

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GAME DEV’S QUEST e58: CRAZY CARBON

Taylor and Rett have been consuming far too many nature shows. They talk about scope of consciousness, evolutionary utility, getting eaten by Komodo Dragons, and working memory of cats.

Rett got injured last week, he shares that story, and they talk about conflict resolution and communication patterns.

And now Taylor is jonesing for new science fiction and games.

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GAME DEV’S QUEST e57: MATTYK1NS

Mattyk1ns dropped by the GDQ studio to talk about his own personal game dev’s quest. He shares about his struggles working on his current game, Grape Escape, maintaining the work/life balance, containing scope on projects, offering patches and updates, and when to put a cap on a project and call it good.

You can follow all his work on mattykins.com and catch his stream at twitch.tv/mattyk1ns

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