GAME DEV’S QUEST e108: DECORATOR-ATOR-ATOR-ATOR

This is the third episode in our Design Pattern series, where Taylor discusses the Decorator pattern.

Resources used:
Head First Design Patterns
Theoritical Video – Christopher Okhravi
Practical Video – Derek Banas
Dotnet Example
Taylor’s Code

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GAME DEV’S QUEST e107: A GAME AT DINNER

Take an April fools day ride with us as we embark on A Game at Dinner, the best Morrowind podcast. Last week marked the series 25th anniversary, and to celebrate Bethesda offered Morrowind for free which Taylor was able to pick up.

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GAME DEV’S QUEST e106: VEGAS TO THE MAX8

This week, Taylor is back! Rett talks more about his recent interview and recording a solo episode. Taylor recounts his trip to Las Vegas, including what felt like a near death experience, and some of the development projects he has been working on.

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GAME DEV’S QUEST e105: GAME DEV’S QUESTIONNAIRE

Rett is solo this week while Taylor is away on vacation. He recalls his desire to say “no” more often than he says “yes” and how the stress of over-commitment has impacted GDQ and his pursuit of game dev.

Then Rett fields some questions from listeners just like you!

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GAME DEV’S QUEST e104: TWO YEARS GONE

This week, we announce our winners of the GDQY2GIVEAWAY! We talk about Rett’s disgusting sickness, Taylor’s house hunting, and Monogame.

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GAME DEV’S QUEST e103: FINAL COUNTDOWN

This week Taylor and Rett are on the final stretch of the #GDQY2GIVEAWAY event. So make sure to listen closely for how to enter for your chance to win! Taylor is fresh of a game jam, Rett attended a blind dinner party, and nothing noteworthy happened in the news at all…. s/

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GAME DEV’S QUEST e102: FLATISODE

This week is a bit of a hodgepodge episode, with conversations about cats and emergency vet visits, snow storms, building computers, documentaries, and our fascination with fraud.

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GAME DEV’S QUEST e101: OBSERVE THE OBSERVABLE

This is the second episode in our Design Pattern of the Week series, where Taylor discusses the Observer pattern and the C# implementation of this using Events and Delegates.

Resources used:
Head First Design Patterns
Theoritical Video – Christopher Okhravi
Practical Video – Derek Banas
Game Programming Patterns
Simple Dotnet Observer Pattern example
In-Depth Dotnet Observer Pattern
RBWhitaker – Delegates
RBWhitaker – Events

Taylor’s Code:
Own implementation
Dotnet implementation

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GAME DEV’S QUEST e100: GANEDEV QURST

We made it! Episode 100! Thank you everyone who helped us get this far! We are astonished by all of the awesome game developers we have met and the community that has formed around us over the last two years! You all are fantastic and we hope that our journey has helped you in some way!

This week, we talk about everything from cat abortions to Fyre Festival, but we are most excited about our gamedev give away! Thanks to an amazingly generous donor, we will be offering two random winners a gamedev package that includes Game Maker Studio 2 Desktop, Rytmik Ultimate, and Aseprite. All you need to do is tweet #GDQY2GIVEAWAY with a game idea you’d like to make with these applications and you’ll have a chance to win. At retail price, these three programs would cost over $150, so this is an amazing package and we are so thankful to our anonymous donor! We will contact the winners after episode 104 has aired.

In the meantime, get excited for a minor GDQ overhaul coming in a few weeks!

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GAME DEV’S QUEST e99: HOUSE HUNTERS

Rett played board games, and interviewed about DnD. Taylor throws down an offer for a house, and is reading Deep Work by Cal Newport.

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