GAME DEV’S QUEST e10: RISK OF PAIN

Taylor and Rett played a lot of Risk of Rain this week, made by a small crew based out of the PNW! They share stories of cat ownership and then jump into to progress they made on their console game! They fleshed out the entire intro, the user interface, the battle screen, and all the bugs they’ve encountered along the way.

Rett explores the different methods of procedural generation. He watched the Game Developers Conference where game devs manipulated the rules of the Game of Life to generate organic maps and levels for games.

This Week’s Resources:
itch.io
Magica Voxel
Voxitron
Risk of Rain
Achebit Pixel Art
Game of Life
GDC on Level Design
Drawing Guides

Here is our Latest Code and our updated Game Design Document.

Check out our Art Repository.

 

Goals for next week:
Taylor – Everyday enjoy some video games.
Rett – Do something active every day. Look up other kinds of procedural generation

Join the conversation on twitter
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GAME DEV’S QUEST e09: HISTORICALLY HARDCORE

Rett is back from Reno, and he listened to a lot of Dan Carlin’s Hardcore History podcast. Taylor and Rett share how their passion of history formed and how it informs their drive for more knowledge. Taylor shares more about catlike coding, and art tutorials from @achebit.

Pivoting from talking history, they talk about Chris Avellone and his impact on storytelling in the industry. Rett shares his love of writing. And the Oregon Ducks made it to the final four (spoilers: they didn’t get much further).

This Week’s Resources:
Chris Avellone interview
Achebit’s pixel art tutorials

Here is our Latest Code and updated Game Design Document.

And check out our Art Repository

Goals for next week:
Create developer log when programming
Taylor – 15 minutes of free writing / journaling – artprompts.org
Rett – Create a pixel art character (and animate if possible)

Join the conversation on twitter
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GAME DEV’S QUEST e08: AUTODIDACTICISM (and more dirty words)

Spring break was fast upon us when this episode was recorded. Rett is gearing up for vacation and been working on his writing, standup comedy, and his bigfoot musical. And Taylor is hammering away at pixel art, sketching, and coding.

They discuss Terry Pratchett’s Discworld, Stephen King’s Dark Tower, building communities, staying productive, and the value of self education, or autodidacticism if you wondered why the hell someone would call an episode that, over a traditional education.

Not too much code talk in this episode, but we hope you enjoy none the less. But we invite you to check out our art too see that ANYONE can do it!

The boys challenge themselves to engage more on twitter, and spend more time coding or sketching.

This week’s resources:
Windowsill
Dungeons of Dredmor
Game Dev Unchained podcast
Art Board
Game Dev Subreddit

Coding Resources:
fiddle.io
dotnetfiddle.net

Here is our game’s Latest Code and updated Game Design Document.

And check out our Art Repository for inspiration on where to start pixel art.

Join the conversation on twitter
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@taylorjbuchheit
@rettisawesome

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GAME DEV’S QUEST e07: BLAST OFF

This was recorded the same week that Game Dev’s Quest launched! (to give a peak behind the curtains.) Taylor and Rett talk about launching the show, and podcasting in general. And they bought tickets to fly to Japan.
Rett binged on Writing Excuses, a podcast dedicated to helping people learn the craft of writing. And Taylors spends some time with Monument Valley.

As far as coding goes they focus on putting the finishing touches on the intro into their console RPG, and add some color to the recently added ASCII art.

Rett challenges Taylor to stay away from the news.

 

This week’s resources:
Unity Live Training
Unity Tutorials
Writing Excuses Podcast

Updated Game Design Document

Our game’s Latest Code

Join the conversation on twitter
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@taylorjbuchheit
@rettisawesome

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GAME DEV’S QUEST e06: PRODUCTIVE MOTHER EFFING WEEK

Taylor and Rett celebrate RB Whitaker’s C# tutorial and book, the C# Players Guide. They finished their podcast music! (Which you’ve enjoyed since day one). And they talk about the work they did on their console game, including rehashing their player’s beginning stat allocation, ASCII art, and the creation of their “slow typer” function.

Our Resources of the Week:
Game Devs Like You/Gamkedo:
Interview with CE Hayes
and Chris DeLeon live at LA indie dev club
RB Whitaker Tutorial 
Dwarf Fortress

Here’s our Game Design Document.

And our Latest Code.

Join the conversation on twitter
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@taylorjbuchheit
@rettisawesome

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657 888 3835

GAME DEV’S QUEST e05: ROSHAMBO

Taylor and Rett talk about the wedding they went to. Then they jump in and talk about  their week’s hurdles and how you can overcome your own and the importance of breaks.

Then they delve into this weeks code and the fighting mechanics they designed and fleshed out.

Taylor challenges Rett to finish the podcast’s music (which you’ve all been enjoying since day one) and to write some code. And Rett urges Taylor to listen to a great jazz album.

Here’s our resources this week:
Catlike Coding
A Game At Dinner
Ryo Fukui – Scenery 1976 (FULL ALBUM)

Here’s our Game Design Document

And here’s our Latest Code

Join the conversation on twitter
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@taylorjbuchheit
@rettisawesome

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GAME DEV’S QUEST e04: DIAL-UP DANCIN

Taylor and Rett this week talk about last week’s challenges and get sucked into an episode long tangent about video games, weddings, computers, internet speeds, Morrowind, and how much Taylor hates dancing.

Don’t miss their short discussion on the C# console class.

Taylor urges Rett to keep coding, and Rett challenges Taylor to dance.

Here’s the latest game design document.

And here’s our latest code

Join the conversation on twitter
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@taylorjbuchheit
@rettisawesome

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GAME DEV’S QUEST e03: GAMESTORMING

This week Taylor and Rett hit the ground running and brainstorm on the air! They’ve trashed the console application they started on a few episodes ago and have started planning and coding a brand new console application. They create a brand new game design document and start filling it with ideas.

This is how ideas are born!

Here’s our Game Design Document 

Latest Code:
Main Application – https://goo.gl/7hwtoA
Classes- https://goo.gl/MG9XYp

And in case you were interested check out https://www.liveedu.tv/

Join the conversation on twitter
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@rettisawesome

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GAME DEV’S QUEST e02: PIXEL ART WITH DEVELOPER HEART

This week Taylor and Rett dive in talking about video game art, specifically pixel art and animation. They discuss the different tools available for use and for FREE. And they talk about the new project they started only a few nights before, make sure you check out the link to their code.

And don’t miss the new resources they found. Check the links below to the pixel art tutorial that Taylor uses, and the Game Developer’s Conference concerning one of the industry’s leading artists.

Resources:
Game Dev Conference  A presentation with industry leading artist
Pixel art video course
Pixel art tutorial

Code:
Main Application – https://goo.gl/UPyEM0
Clases – https://goo.gl/W6s3dW

Join the conversation on twitter
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@taylorjbuchheit
@rettisawesome

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657 888 3835

GAME DEV’S QUEST e01.1: A NEW DIRECTION (GDQ CHECK-IN)

Taylor and Rett interrupt their normal recording schedule to do a late night check-in after Rett hits a wall. They talk about getting back to basic C# fundamentals (the basis of Rett’s problem), and discuss a new direction for their project.

Taylor invites Rett to work with him on a console application, separate from their unity project, and they waste no time getting to work.

Resources:
Free Game Dev Course: https://www.udemy.com/code-your-first-game/
Game Club Website: http://gamkedo.com/
Great Software Development Podcast: http://thisdeveloperslife.com/
Choice of Games: https://www.choiceofgames.com/category/our-games/

Join the conversation on twitter
@taylorjbuchheit
@rettisawesome
@gamedevsquest

email at
gdq@airpodcast.com

have your voice heard
657 888 3835