GAME DEV’S QUEST e39: NET NEUTRALITY

Taylor and Rett are back after a three week break from recording. Taylor bought Pico-8 and used it for Krassenstein’s Krassjam, and learned using Mboffin’s tutorial zine.

Then they discuss their new book club podcast. And Rett wraps up NaNoWriMo by sharing his progress. Which leads to a discussion about the discovery of mathematical concepts

Then they read a great letter from a listener. And pitch saving Net Neutrality.

Make sure to check out –
Game Design Zen A great game dev podcast!

Mboffin’s Itch page

And Pico-8, Krassjam, Ludum Dare, and PIGSquad!

And if you value this free podcast, and the many others like it, and equal and unimpeded access to the great educational resources that make indie game development an attainable goal for everyone, make sure to have your voice heard in the battle to save Net Neutrality. Even if you don’t think it will affect you, it absolutely will. Visit¬†https://www.govtrack.us/ to learn how to contact your representatives.

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GAME DEV’S QUEST e38: HAT JACK

Music is on the minds of Taylor and Rett. They reminisce about their old band, and share the similarities between podcasting and being in a band. They talk about some upcoming projects, including a brand new podcast currently in the works.

Taylor’s been working on One Game a Month (1GAM) and started on November’s theme (whoah magic, it’s December now!) Then he talk about a new mic, and getting a gift for our friend back in Japan!

Today’s Quick Tip:
Read a book, like Blood, Sweat, and Pixels!

The video we discuss is here on YouTube, the song is called Hat Jack
https://www.youtube.com/watch?v=VSB3a8OUkYk

Rett’s Challenge: Do three videos from the Udemy course.
Taylor Challenge: Hop on Steam and install clickteam fusion, do the first tutorial.
Team Challenge: come up with quick tips

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GAMES DEV’S QUEST e37: CHEERFUL GHOST

Taylor and Rett are joined by special guest host, Jon Dodson, the creator and caretaker of cheerfulghost.com, which published the indie title, Starship Rubicon. We discuss what it meant to publish a game, his role in the development, and the lessons he learned along the way.

Jon schools us on the game dev and indie game scene in Portland, Oregon. Tells us about running Cheerful Ghost. And then they enter lifehacks territory and fall down the rabbit hole of the philosophy of gaming.

Try STARSHIP RUBICON now!

And make sure to check out –
Cheerful Ghost
Portland Indie Game Squad
Portland Retro Gaming Expo

Today’s Quick Tip:¬†Try another pixel art editor.
http://pyxeledit.com/
https://graphicsgale.com/

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GAME DEV’S QUEST e36: TRIBAL TRIGGERS

Taylor and Rett dissect their entry for the One Mechanic Game Jam, or OMGJam, and discuss the things they learned about unity. Taylor’s been working on his One Game a Month entry and making some great progress on the Udemy unity course.

Other than game dev, they rip into some DnD, talk about the primal connections to music, horror, and comedy. They talk about drumming. And Rett shares some of his experience playing music in musicals.

Today’s Quick Tip:
https://unity3d.com/learn/tutorials/topics/tips/play-mode-editor-tint

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GAME DEV’S QUEST e35: OMGAMESTORM

Taylor and Rett kick off the One-Mechanic-Game Jam number 2! What is the #OMGJam you ask? It is a game jam where you do your best to create a game that is played with only one mechanic in only a single weekend! The guys spend their time brainstorming for their own entry.

Taylor discuses challenging himself to attempt One Game a Month or #1GAM and holding himself accountable by streaming regularly. And Rett whines about the woes of having many bosses.

Today’s Quick Tip
Use the Fixed Update Method when doing physics calculations in the Unity Engine. Follow the link below to learn more!
https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html

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GAME DEV’S QUEST e34: POWER BAR PLEASURE CENTER

Taylor and Rett talk about game design, scaling experience points, progressing games, and which design choices are better. And we tie it all in with our favorite games and examples.

We prep for the second One Mechanic Game Jam and have a great time! Please remember to rate, review, and subscribe on iTunes!

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GAME DEV’S QUEST e33: THE SHORTEST ONE

Taylor and Rett get caught up after taking a week off and record the shortest episode yet. Rett talks about blacksmithing. Taylor is working on Bowl Master and shares about the upcoming Game Dev Biz conference.

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GAME DEV’S QUEST e32.5: NIHONGOHAN

Taylor and Rett are off the Shinkansen and are back home. They unpack their trip to Japan and discuss their trials, their joys, and the dreaded jet lag.

If you are thinking about travelling to Japan and want some advice hit us up on email or twitter!

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GAME DEV’S QUEST e32: SHINKANSEN EDITION

Pardon us for the low sound quality, but this episode was recorded LIVE on board Hikari 465 to Himeji. Taylor and Rett spend a lot of time talking about the cultural difference between Japan and the US, all the places they’ve visited, the things they’ve seen. Check our twitter, linked below, to see some of their pictures!

Japan was an absolutely amazing experience, and we are so excited to share it with you. If you can’t enjoy this episode due to the sound quality, then check back in a few days for the follow up episode when Taylor and Rett return home.

TWO EPISODES IN ONE WEEK

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GAME DEV’S QUEST e31: Cartographic Literacy

Can you point to North Korea on a map? Rett and Taylor discuss their love of maps and geography, Rett being swooned by the universe, and big game hunting.

Check out the games by our buddies Krassenstein (Knightfall) and Manbeardgames (Ophidian)!

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